The demo (http://www.youtube.com/watch?v=yDvHlwNvXaM) aired at the GameTrailers.com conference in 2009, and features a woman, Claire, who introduces us to Milo and demonstrates how one can interact with him.

Although the demo is short, we get a glimpse of several key points throughout:
- Milo can recognize and react to Claire in a natural, casual conversation. He recognizes the things she says and responds in very relevant ways.
- He picks up on Claire's nervous emotion and tone and is able to spit off a few jokes throughout the demo. In addition, he shows emotion in his facial expressions and the way he talks. In other words, he is a very realistic and dynamic character.
- Using Natal's capabilities, Claire is able to "hand" Milo a drawing she created (the camera scans the paper and it shows up in Milo's hand); she also spends a few minutes playing in the water, where she can see her reflection and play in the water.
Although it's difficult to imagine technology like this is available or even right around the corner, demo spokesman Peter Molyneux claims the demo isn't "acted" and that the technology is "here" and "now." Project Milo seems to effectively bridge the divide between real and virtual, immersing users in a new world that's somewhere between the two. Natal is expected to be released in late 2010.
